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さえも

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GRAVITY2
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Liam

Liam

Tipping is often defended as part of cultural tradition, particularly in North America. However, on closer inspection, tipping is not a genuine cultural practice but merely an economic arrangement that has been mischaracterised as such.

Historically, tipping emerged from a hierarchical society in which nobles would offer small amounts of money to their servants as an act of patronage. Far from being a celebration of culture, it was an expression of inequality and dependence. Its continuation in modern societies is therefore not a matter of heritage, but rather an outdated economic trick.

In contemporary practice, tipping complicates transactions and obscures the real cost of services. What appears to be a voluntary act of generosity is in fact a mechanism through which businesses shift responsibility for fair wages onto the customer. This undermines both service quality and economic transparency. Service staff are incentivised not to provide consistently high standards, but to focus selectively on customers who seem likely to offer higher tips. Employers, meanwhile, reduce their tax burden by keeping base wages artificially low and treating gratuities as external supplements. The result is a system in which workers are underpaid, customers are misled, and public revenue is diminished.

A more rational and equitable solution is to abolish tipping as a formal expectation. Instead, service charges should either be included in the price of food and drink or collected uniformly as a service fee. This approach ensures clarity, fairness, and accountability: customers know the true cost, workers receive stable pay, and the state can tax wages transparently.

In conclusion, tipping should not be mistaken for culture. It is a relic of feudal patronage that survives today only as a means of concealing costs and transferring responsibility. Modern societies should recognise it for what it is: a flawed economic practice, and one best replaced by a fairer and more transparent system.
GRAVITY6
GRAVITY11
YMP-つ

YMP-つ

ぶっちゃけA.K.I.マジで壊れだと思ってるし他キャラと比べて難しいのがコンボ選択だけでやること時代めちゃくちゃシンプルで簡単だし可愛いのになぜ使い手が増えないのか未だに謎で仕方ない。
GRAVITY
GRAVITY4
くくら

くくら

わしのTL内
えむすぷちゃんファンの方々の
阿鼻叫喚が聞こえてくるのですよ…
GRAVITY
GRAVITY9
beny☆6/8

beny☆6/8

rpコールはベース走ってる時か…
GRAVITY
GRAVITY2
しゃろ

しゃろ

LoLガチでおもんねーーー
GRAVITY
GRAVITY1
カス

カス

急にトラウマ思い出した
GRAVITY
GRAVITY5
ウマキ

ウマキ

今日かi!の武道館ライブ、気になる
GRAVITY
GRAVITY3
たまり

たまり

お鉄のコンボ、難しいところは状況に応じた技の選択にあるよなぁ
GRAVITY
GRAVITY4
みー🍊

みー🍊

わーわーわーって呼び方かわいい
GRAVITY
GRAVITY2
みっち

みっち

初登場からなんて使いにくいモンスターなんだとゲラゲラ笑って見てましたベビー・ドラゴン、ルールを理解していく度にもしかしてコイツ本当に弱いカードなんじゃないか......?という疑念が湧き上がり再販されないのがその証左かと納得する者。
GRAVITY
GRAVITY1
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こばしま、ほんとお芝居も歌唱も進化してて遊びもあって奥行きが出てきて見応えあってとっても良かった!